


The update will also introduce seasons to ranked.

Otherwise, they would, of course, be dominant in lower rank matches and the matches would not be as balanced. Anyone skilled enough to be in a high rank should get there as soon as possible. The second goal is to get the players into their rank based on their actual skill as fast as possible.

By being able to control the amount of skill rating needed for each rank we can better finetune the ranks and ensure that each rank has a certain necessary amount of players. The first goal of this new ranking system is to balance the number of players better and strive for a healthy distribution of players to different ranks This is really important to guarantee a timely matchmaking experience and ensure that you have an excellent chance to find matches of your own rank even in less active regions. Skill rating is determined based on a player’s performance in the Ranked Game Mode. This means that winning a team, with higher average skill rating than your personal skill rating, will net you more rating than winning a team with lower average skill rating And vice versa losing to a team with higher average skill ratin than your personal skill rating will not end up costing you as much rating as losing to a team with lower average skill rating. Welcome, today I will show you how will be looks new Ranked 2.0 System – Enjoy How as I said in earlier video in version 1.6.0 to game come new Ranked 2.0 System Ranked system will be improve With new Ranked system to game come new Rank Elite Ops With Ranked Seasons we will be moving forward from the simple “star”-based system to a more comprehensive skill rating system Where the old system simply counted victories and defeats (which is quite common and useful for 1v1 games), the new system takes into account the outcome of the match, your personal skill rating and the opposing teams average skill rating.
